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ANOTHER PERSPECTIVE

From the review collection

Reader review5

Finally, an explanation that clicks

Better than I expected. Rare to find a technical book this well judged.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The author is unusually honest about where the simplifications break down, which I appreciated. Some terminology is introduced without much ceremony; I had to look a few things up along the way. An easy five stars from me. I look forward to whatever the author writes next.

Harry CookComputer science student · Barcelona, ES
JavaScript in 20 Minutes: (Coffee Break Series)
Reader review5

Exactly what I was looking for

I have read a lot of books on this subject and this is the clearest.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The author clearly knows the subject deeply and has thought hard about how to teach it. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. One of those books that pays for itself within the first few chapters. Highly recommended.

Nathan MurphyIndie game developer · Lisbon, PT
Quickstart Guide to Game Design
Reader review4

An enjoyable and informative read

Recommended, with the caveat that it is not a gentle introduction.

I had been on the fence about this one for a while, and I should have bought it sooner. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The chapters on databases & big data are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Recommended, with the caveat that it is not a gentle introduction.

Wei LopezDevOps engineer · Manchester, UK
Foundations of Graphics & Compute: Volume 3: Computing
Reader review4

Almost excellent

Almost excellent. A second edition could easily push it to five stars.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. A good addition to a technical library, as long as you know what you are buying.

Wei WhiteData engineer · San Francisco, CA
Learn Neural Networks & Deep Learning WebGPU API & Compute Shaders
Reader review2

Did not live up to the description

A few useful pages, but mostly material I had seen better elsewhere.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Not one I will be returning to. There are better introductions to game development available.

Nina LeeTechnical writer · Edinburgh, UK
12 Games of Christmas
Reader review5

A superb guide

A genuinely enjoyable read that also taught me a great deal.

I have been working with higher education for a few years now and I still found plenty here that was new to me. The author is unusually honest about where the simplifications break down, which I appreciated. The index and cross-references are surprisingly good, which matters for a book I will come back to. I found myself making notes in the margins, which is always a good sign. I have already recommended it to two colleagues and will recommend it to more.

Sam CampbellMachine learning engineer · Paris, FR
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