AN INDEPENDENT READING ROOMA LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
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AN INDEPENDENT READING ROOM

One good book leads to another.

A place for the next chapter, the unexpected recommendation, and the book you come back to. Take your time. There is more to discover.

Book information. Reader perspectives. Direct retailer links.

A GOOD NEXT STEP

Find the book you will want to open.

01 / EXPLOREFind your subject.

Start with something you want to understand.

02 / COMPAREChoose with confidence.

Use the synopsis, book facts, and your own question.

03 / READMake room on the shelf.

Find a title and follow its retailer link.

THE BOOKS

Make room on your shelf

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Cover of 12 Games of Christmas
Game Development

12 Games of Christmas

Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.

Gain hands-on coding experience through themed projects.

Cover of KPIs Across the Academic Ecosystem: Stop Guessing. Start Measuring. (Or Keep Getting Ignored.)
Higher Education

KPIs Across the Academic Ecosystem

Don't buy this book if you love pointless committee meetings and fuzzy mission statements. Buy it if you're tired of being evaluated by people w…

Stop wasting time on KPIs that don't matter for promotion or funding.

ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

Finally, an explanation that clicks

Better than I expected. Rare to find a technical book this well judged.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The author is unusually honest about where the simplifications break down, which I appreciated. Some terminology is introduced without much ceremony; I had to look a few things up along the way. An easy five stars from me. I look forward to whatever the author writes next.

Harry CookComputer science student · Barcelona, ES
JavaScript in 20 Minutes: (Coffee Break Series)
Reader review4

Good, with realistic expectations

Very good, with a few caveats. The core material is strong.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. A few of the examples could be more realistic, but the underlying points come across clearly. I particularly liked the way the author builds up from simple cases before introducing the harder material. Four stars, and I suspect a second edition could easily push it to five.

Yuki WalkerIndie game developer · Milan, IT
Quickstart Guide to Game Design
Reader review4

An enjoyable and informative read

Recommended, with the caveat that it is not a gentle introduction.

I had been on the fence about this one for a while, and I should have bought it sooner. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The chapters on databases & big data are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Recommended, with the caveat that it is not a gentle introduction.

Wei LopezDevOps engineer · Manchester, UK
Foundations of Graphics & Compute: Volume 3: Computing

A NOTE FOR YOUR NEXT CHAPTER

Follow a thread, not a quota.

When a book introduces a question you want to explore, keep that question beside your reading list. Let it guide your next choice. Connections between books can be more memorable than the number you finish.

Explore this reading approach

BEYOND THE BOOKSHELF

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One good book leads to another.

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