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Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

By Kenwright

Foundations of Graphics & Compute - Volume 3: Computing (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: b3776a84fdc8050a

INSIDE THE BOOK

About this book

Foundations of Graphics & Compute - Volume 3: Computing (Hardback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

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Reader review4

An enjoyable and informative read

Recommended, with the caveat that it is not a gentle introduction.

I had been on the fence about this one for a while, and I should have bought it sooner. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The chapters on databases & big data are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Recommended, with the caveat that it is not a gentle introduction.

Wei LopezDevOps engineer · Manchester, UK
Foundations of Graphics & Compute: Volume 3: Computing

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